Needless to say, whoever came up with the concept must feel like quite the, ahem, boob. Ironically, despite generating major controversy (and prompting an intriguing press junket to New York’s infamous Scores gentleman’s club, which a digital editor at did attend), retail sales failed to deliver. The good news: Huge as the Nixon era is with children and all, we’re guessing (thank heaven) few tots were accidentally exposed to it.īMX XXX (2002 – GameCube, PlayStation 2, Xbox)īicycles and nudity… why didn’t we think of that? Two great tastes that taste icky together, this gonzo hybrid combined topless thrills and cameos by strippers with action sports mechanics to create an unlikely spin-off. Despite developer Traffic Games’ stated intentions to recreate history and offer new perspective on the seminal event, the title was “just plain creepy,” as Slate pointed out. Oh boy, it’s just what sane Baby Boomers the world over have been clamoring for: A chance to relive the assassination of John F. Challenges that involve sticking your hands into corpses and piles of rusty syringes will. If a tendency to get one’s head accidentally blown off opening doors rigged with shotgun traps doesn’t clearly indicate children shouldn’t be allowed within 50-feet of the games away, trust us. But unlike, say, Silent Hill, which some parents may allow, it’s unwise to let any kid enjoy this, the first in a series of action-adventures where you wander an asylum filled with homicidal maniacs, lethal deathraps and Rube Goldberg-like devices that must be disassembled before someone loses an eye, ball or their entire abdomen. When life gives you lemons, turn them into a lackluster, forgettable hip-hop fighting games.Īs lifelong supporters of Cthulhu, Dracula, mothers-in-law and other hideous monstrosities that go “raaaagh” in the night, we’ve got no problem with your average, everyday survival horror simulation. Curiously, the same engine built for it also powers hip-hop fighting title Wu-Tang: Shaolin Style. Since the title was virtually complete when discontinued, its creators released the game into the wild, where it spread quickly via bootlegs and downloads, and remains one of the most widely-distributed virtual morbidities of all time. The more media organisations normalise women's sport taking up space - on the front page of news websites, in big stadiums like Docklands, and on news bulletins across the country - the more we are changing cultural norms sending the message that women's sport is worth just as much as men's, and perhaps even more, to some.A twisted four-player fighting game scheduled to be published by EA, but canceled before release, Thrill Kill boasted a great deal of violent and sexual content, including playable redneck cannibals and special moves with clever names like “Bitch Slap” and “Swallow This.” Oddly for what should be a minor cautionary historical tale, its claim to fame extends beyond pure hyper-violence. Making sure we capitalise on the latest 'boom' in women's sport, and retaining the fans it has brought with it, will take time and patience. The fact is that women's sport has been sidelined for centuries denied the adequate resourcing, investment and coverage required to set it up for sustainable success, and audiences have been conditioned to engage with men's sport content.īut just because an article on women's sport might not get the same 'clicks' as an article on men's sport, does not mean it is less worthy of coverage. We need to re-think this when it comes to women's sport. The full rule: 14.2 It shall be a ‘let, if: 14.2.3 after the service is returned, the shuttle is: 14.2.3. The better an article, it is assumed, the more 'clicks' it gets. If the shuttle gets stuck on top of or in the receiver’s side of the net then it is a let and the server serves again. Too often, media organisations work with conservative and outdated metrics like 'clicks'. This brings us to a final point about measuring 'success'. We recognise that until we make sports journalism a more inclusive and welcoming place for women, and others from under-represented backgrounds, many will opt out of working in it, or leave. We're also focused on increasing our coverage of under-represented groups, including Indigenous Australians, people with disability, culturally diverse, and LGBTQI+ communities, and want to see more diverse people working within the industry too. This is not surprising, given those who work in it still repeatedly face sexism, homophobia and other types of harassment, sometimes from their own colleagues.įor the past few years, ABC Sport has partnered with Siren Sport to commission women and non-binary writers to write about women's sport, as well as providing training, networking and mentoring opportunities. The fact is that many women see sports journalism as an industry run by and for men. One thing we often hear from media organisations is that women don't apply for their jobs when advertised.
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